The latest cinematic version of the 1980’s comic, TEENAGE
MUTANT NINJA TURTLES, is very much a product of our current times; it is
heavily inspired by the current wave of superhero films and by the Christopher Nolan technique of practical
realism in fantasy. On top of those two factors, it is also a product of
directing-by-committee; a technique which does not always bring in the best
results.
In modern day New York City, ambitious reporter April O’Neil
(Megan Fox) is hot on the trail of the mysterious organized crime group called
the Foot Clan, when she stumbles upon four mutated turtles living in the sewers
who are battling the same evil.
This version of the TURTLES sets itself up as a standard
superhero origin-tale in the real world. The template in place is sound, and
the practical-reasons-for-everything also go a long way in keeping what is a
silly concept of karate-chopping turtles close to the ground and realistic. But
the approach in telling this story is troubled right out of the manhole courtesy
of a clumsy and lazy script the filmmakers decided to run with. Most of the
film is spent in boring exposition; scene after scene of setting up one thing
which leads to another…and although there is some payoff, the film often slogs
itself into the ground. Worse, the characters themselves suffer from the
laziness in the screenplay; everyone seems to have some sort of convenient
connection to each other, the origin of the turtles, and the nefarious plot at
work…and it does not take long to figure out where the plot is going or what
characters are meant to do.
Jonathan Liebesman is the credited director, but it’s clear
that he was merely the hired gun to keep things moving on the set during
shooting. The film very much feels like it was put together by committee; an
approach with a board-room full of stiffs throwing in their different wants and
needs. It would explain the cobbled-together feel as the film as many elements
and plotpoints which just don’t work together, and the overall experience has
no real heart or soul.
Long-time fans of the now 30 year-old franchise do have a
lot to latch onto. Every element of the TURTLES mythos is present, and the
effort to bring them to life is also impressive. The CG is very good, and each
one of the turtles has a distinct personality which helps carry things forward.
Those personalities are little one-note and they don’t really move past their
standard archetype, but they do provide some very fun moments and plenty to
laugh-out-loud at. The action sequences are fun despite some over-use of the
goddamn shaky-cam technique, and a third-act chase down a mountain slope is a
fantastic thrill-ride. From a visual angle, the film is great to look at and
often stunning.
Acting is a mixed bag. Megan Fox is the weakest link and she
often feels like she showed up just to collect a check. She’s never been the
greatest in the biz, but she has turned in better work than this. William
Fichtner turns in a great role as the head of a corporation (again, conveniently)
linked to everyone and everything, and the leader of the Foot Clan, Master
Shredder, (played by Tohoru Masamune), is fine as a standard big baddie who
growls a lot. Will Arnett and Whoopi Goldberg are passable although the film
could have done just fine without them. The voice-work behind the CG creatures
is excellent, with Johnny Knoxville’s work behind the turtles’ leader Leonardo
and Tony Shalhoub’s talent behind their mutated-rat teacher being the
standouts.
After a very predictable finale, it’s hard to figure out
exactly why this movie had to be made other than a big studio looking for a new
money-maker to hang their hats on as it only occasionally justifies itself in
storytelling. It has its fun moments, and has enough for old fans
to be liked, but is just too flawed to be loved. Even
for a story about talking turtles.
BOTTOM LINE: Rent it
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