In 1999, THE BLAIR WITCH PROJECT arrived in theatres with a
boom. A simple tale of three teens lost in the woods and terrorized by a
(perhaps, maybe) spectral witch, the film was presented through the teens’
video cameras…a style which had audiences convinced they were watching the real
thing, and would usher in over a decade of found-footage copycats in horror
cinema. Times have changed since then, in both the horror genre and in cinema,
which makes its newest sequel, BLAIR WITCH, facing an uphill battle in
re-capturing the magic that the original film had.
Fifteen years after the events of the first film, James
(James Donahue) is determined to find his lost sister who had vanished in the
dense woods of Maryland while filming a documentary about a witch. He and his
friends Lisa (Callie Hernandez), Peter (Brandon Scott), and Ashley (Corbin
Reid), travel to Maryland and enlist the help of two witch-believers; Lane (Wes
Robinson) and Talia (Valorie Curry), and venture out into the woods where
strange things begin to happen…
Much like the first film, BLAIR WITCH does not have much by
way of plot. Smartly avoiding any reference to the first sequel, the
crap-tastic BOOK OF SHADOWS from 2000, this new film serves as a direct sequel;
albeit fifteen years later. It’s still a film about a group of
twenty-somethings lost in the woods and eventually terrorized by something
unseen and menacing at night, but the point of James being out there to find
his long-lost sister offers some weight to the characters and gives them a
valid reason for being out there, along with drawing a direct line to the first
film.
With so little plot, characters take center-stage. There are
good pieces in place with James being determined to find answers, and Peter
being a jerk-of-a-skeptic constantly clashing with locals Lane and Talia…who
are convinced that the witch is real. The drama and conflict between characters
is light, and only does just enough to get the message across in where everyone
is coming from.
Director Adam Wingard borrows heavily from the original in
replicating many of the old beats. He follows it a bit too closely, as items
such as the nighttime noises in the form of inhuman screams with trees breaking
and the haunting stick figures which appear out of nowhere appear at just the
times we’d expect them to, and we can easily predict what’s going to come next.
But if scares and a creepy atmosphere are what’s demanded out of a BLAIR WITCH
movie, then Wingard does deliver. There’s a certain primal fear that we all
have concerning being alone in the woods at night, and Wingard capitalizes on
it perfectly. There’s plenty of jump-scares and some excellent sound-mixing to
have us looking over our shoulders once the sun goes down.
Acting is very good for such a young and unknown cast. Most
of them spend their time yelling at each other or screaming at the trees, but
the film belongs to Callie Hernandez. The amount of fear she conveys is
stunning, and a claustrophobic sequence with her crawling through an
underground tunnel is performed with every bit of emotion the situation should
bring out of anyone.
Wingard does a lot of work in bringing BLAIR WITCH into the
new generation by playing some neat and clever tricks with today’s technology
involving GPS, two-way radios, cell-phones, and even flying drones. He also
spends time expanding on the myth of the witch, answering some old questions
from the first film while raising some new ones, (some items work, some don’t),
and a long-awaited glimpse or two of you-know-who is worth the wait. Overall
BLAIR WITCH delivers the scares, and does its job as a worthy sequel, but it’s
a lot of been-there, done-that…and doesn’t do quite enough to make the fear
last much longer than the closing credits.
BOTTOM LINE: Rent it
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